THESIS
I seek to create interactive installation environments that allow viewers/users to alter the content and form of the installation through their interaction with it and through their ability to alter a mutable set of rules. Viewers will be able to collaborate within the confines/rules of the installation as a way to create new and unexpected results. Online users will be able to redefine and rewrite the rules governing the functioning of the installation, thus fundamentally altering the experience of the viewers. The piece will create unexpected results for both the viewer and the artist and has the potential to live and grow beyond the influence of either. It will seek to explore new modes of collaborative art-making while exploring relationships of power within the space.
WORK
PROPOSAL
KEY CONCEPTS- Interactivity is subtle and must be discovered by viewers
- Collective action can lead to new results
- Viewers can play and engage with the work
- Art as mysterious and magical. Viewers can explore their power of creation.
- Multiple power relationships: Internalized power of the viewer in a gallery, power of the rules over the viewers, power of web user over viewers, power of those using input devices, etc.
- New rules can be made, but system can always be reverted to old rules
- System is complex and unpredictable, "alive"
- Computer inserts randomness into the system
INTERFACE POSSIBILITIES- Video input: processed for movement, color, shapes
- Audio input: delayed, interpreted by computer, analyzed for pitch/volume
- Sensors: touch, movement, switches
- Keyboard: input narrative, connected to APIs
- Cameras
- Drawing input device
- Version Control System for web interface. Open-source model.
OUTPUT POSSIBILITIES- Ambient sound generation
- Visualization of data using Processing or Max
- MIDI outout to sound or mechanical devices